Well, here it is - my final project.
The following is description of what was expected in our written paper and technology product:
Written Paper
You will create a unit of instruction on the topic of your choice within which a technology that you have “mastered” is integrated to improve student learning. The instructional unit, which acts as the setting within which this technology is integrated, should be described with a focus on the design process. This written portion of the project should set the stage for how the technology is used. This paper should show an understanding and ability to implement the design process and include topics such as: audience, definition of the problem, goals and objectives, learning and teaching styles, implementation, assessment, etc. As with all projects completed in this course, you are asked to use correct spelling and grammar, write in a scholarly manner, and use references where necessary to strengthen and support your ideas. All references should follow APA guidelines. This paper should be no longer than ten pages in length.
Technology Products
Depending on your project choice, your technology products should include 1) all technology-related instructional products you create for use in your unit and, when appropriate 2) a model of a student project resulting from your lesson.
As mentioned previously in Week 13, my unit of instruction was a teacher training course covering the use of social bookmarking for sharing resources online. As also previously mentioned, my social bookmarking tool of choice was Diigo, primarily because of its popularity, great mix of features and ease of use. I also developed my course using a free online course authoring called Udutu. I decided to go with Udutu rather one of the mainstream course authoring tools (e.g. Adobe Captivate, Articulate Studio, etc.) for a few reasons: 1) Cost (Udutu is free), 2) Ease of use (Udutu is fairly intuitive), 3) Accessibility (Udutu courses can be accessed from any computer). Although use of Udutu isn’t so widespread, I still feel like it afforded me a valuable first experience in eLearning course development.
Aside from the tools, working on the paper was also highly beneficial. Reflecting back on all the theories we covered over the term and actually applying them in a lesson was priceless. It felt like everything we learned about finally paid off.
All in all, no doubt it was a lot of work, but an experience I will value for some time to come. I honestly never expected to learn so much in just this one introductory course. I am really excited about what other opportunities future classes in the Masters program will present.
My written paper can be found here: Final Project - Paper (http://bit.ly/iS6Bol)
My technology product can be viewed here: Final Project - Technology Product (http://bit.ly/iHoCFb)
The accompanying storyboard for my technology product can be found here: Final Project - Storyboard (http://bit.ly/jDbD6M)
My presentation is here (as posted in Week 14): Final Project - Presentation (http://bit.ly/iiJjmk)
Any comments and feedback and greatly welcomed and appreciated.
Showing posts with label istc541. Show all posts
Showing posts with label istc541. Show all posts
Friday, May 20, 2011
Wednesday, May 18, 2011
Week 15 (May 10 - 16, 2011)
Well, after a short 15 weeks, the class has finally come to a close. In general, I really enjoyed it. Not only did the class incorporate a nice mix of theoretical as well as applied aspects, but the instructor was also very knowledgeable and easy to work with.
For the final class, we had an open forum where everyone got to mention what they benefited most from the class, and what they hope to improve on for the future. It was really interesting to hear what everyone had to say. We were also asked to make one final post on our blog space discussing resource challenges and personal/internal stressors over the course of the term. My post can be read below.
As for my final project details, I will be posting them later this week.
Resource Challenges
I think one project that was a (beneficial) challenge for me was the digital storytelling project. I’ve watched so many digital stories before, but never gone through the actual process of compiling one.
At the start, it seemed like it would be easy to complete but once I started going through it, I quickly found out I really did not know what I was getting myself into. I guess it depends on the effort one wants to put into their project, but between trying to write an entertaining story, recording yourself telling it, trying to mix in background music, finding good pictures to match, incorporating transitions between pictures, dealing with the mishaps of Windows Movie Maker (or whatever software used), etc., etc.
Basically, it took me a lot of time to get my project where I wanted, and I now have a much greater appreciation for digital stories and the effort people put into creating them.
Personal/Internal Stressors
I don’t know if I really had any stressors to deal with over the semester, but one thing that was new to me which I greatly valued was the material on learning/teaching theories. I’ve been exposed to technology for awhile now and have used it before in lessons, but I’ve never been able to give an educated explanation as to why it should be used other than something like “it’s cool.”
I also appreciate doing the final paper as it gave me the chance to finally put this knowledge to use and make a case for my technology integration proposal, supported with proofs. One small suggestion I have though for the future is to possibly make these topics worth more in the grading. I know the focus was meant to be on the design process, but I feel these are also very important prerequisites to the design process.
For the final class, we had an open forum where everyone got to mention what they benefited most from the class, and what they hope to improve on for the future. It was really interesting to hear what everyone had to say. We were also asked to make one final post on our blog space discussing resource challenges and personal/internal stressors over the course of the term. My post can be read below.
As for my final project details, I will be posting them later this week.
Resource Challenges
I think one project that was a (beneficial) challenge for me was the digital storytelling project. I’ve watched so many digital stories before, but never gone through the actual process of compiling one.
At the start, it seemed like it would be easy to complete but once I started going through it, I quickly found out I really did not know what I was getting myself into. I guess it depends on the effort one wants to put into their project, but between trying to write an entertaining story, recording yourself telling it, trying to mix in background music, finding good pictures to match, incorporating transitions between pictures, dealing with the mishaps of Windows Movie Maker (or whatever software used), etc., etc.
Basically, it took me a lot of time to get my project where I wanted, and I now have a much greater appreciation for digital stories and the effort people put into creating them.
Personal/Internal Stressors
I don’t know if I really had any stressors to deal with over the semester, but one thing that was new to me which I greatly valued was the material on learning/teaching theories. I’ve been exposed to technology for awhile now and have used it before in lessons, but I’ve never been able to give an educated explanation as to why it should be used other than something like “it’s cool.”
I also appreciate doing the final paper as it gave me the chance to finally put this knowledge to use and make a case for my technology integration proposal, supported with proofs. One small suggestion I have though for the future is to possibly make these topics worth more in the grading. I know the focus was meant to be on the design process, but I feel these are also very important prerequisites to the design process.
Wednesday, May 11, 2011
Week 14 (May 3 - 9, 2011)
We are in the final stretch as our final projects are due next week so, as you can probably imagine, no readings again this week.
Over the past week, I mostly concentrated on completing the storyboard and developing my course. So far, I have a pretty good portion completed. This week however, I need to focus more on the paper.
In addition, we also had to make a presentation in class discussing what are project is about. The following is a brief description of what was required:
Presentation
During the final days of class you will be asked to present your project to your peers for the purposes of sharing, feedback, and evaluation. This presentation should be no more than ten minutes and describe the design processes used and how the technology was integrated. This presentation should be viewed as an informal time for you to share your ideas and views on the design process and technology integration.
My presentation can be viewed below.
Over the past week, I mostly concentrated on completing the storyboard and developing my course. So far, I have a pretty good portion completed. This week however, I need to focus more on the paper.
In addition, we also had to make a presentation in class discussing what are project is about. The following is a brief description of what was required:
Presentation
During the final days of class you will be asked to present your project to your peers for the purposes of sharing, feedback, and evaluation. This presentation should be no more than ten minutes and describe the design processes used and how the technology was integrated. This presentation should be viewed as an informal time for you to share your ideas and views on the design process and technology integration.
My presentation can be viewed below.
Wednesday, May 4, 2011
Week 13 (April 26 - May 2, 2011)
No readings again this week as the term is winding down now and everyone is hard at work preparing their final projects.
I will use this post to briefly talk about the final project. The following is a summary of what is expected from us:
In the final cumulative project, you will create a unit of instruction on the topic of your choice within which a technology that you have “mastered” is integrated to improve student learning. You are encouraged to take advantage of the time spent on this project to create something that would be appropriate for a current or future teaching situation (if applicable). The project contains three parts: a written paper, technology products, and a brief presentation.
This project is designed to allow you to express your understanding and experience applying the theories, concepts, and technologies taught within this course. This project should show a strong understanding of all concepts covered throughout the semester, including but not limited to proficiency with computer technologies, design techniques, and theories of learning and teaching. When designing this project, view this as your opportunity to experiment with the theories and technologies you have learned over the past semester.
For my project, I am planning to design a teacher training course on the use of Diigo (http://www.diigo.com), a popular social bookmarking tool, as a means of sharing resources online. The technology tool I have decided to use in order to deliver the lesson is Udutu (http://www.udutu.com), a free online course authoring tool. I am very familiar with Diigo but Udutu, and course authoring in general, is still new to me. Although, the assignment calls for us to use a technology we’ve “mastered” I discussed with my instructor my desire to get some exposure to course authoring tools, so I got the “OK”. Although I know this project will definitely be a challenge, I am highly motivated so am confident everything will work out.
I will use this post to briefly talk about the final project. The following is a summary of what is expected from us:
In the final cumulative project, you will create a unit of instruction on the topic of your choice within which a technology that you have “mastered” is integrated to improve student learning. You are encouraged to take advantage of the time spent on this project to create something that would be appropriate for a current or future teaching situation (if applicable). The project contains three parts: a written paper, technology products, and a brief presentation.
This project is designed to allow you to express your understanding and experience applying the theories, concepts, and technologies taught within this course. This project should show a strong understanding of all concepts covered throughout the semester, including but not limited to proficiency with computer technologies, design techniques, and theories of learning and teaching. When designing this project, view this as your opportunity to experiment with the theories and technologies you have learned over the past semester.
For my project, I am planning to design a teacher training course on the use of Diigo (http://www.diigo.com), a popular social bookmarking tool, as a means of sharing resources online. The technology tool I have decided to use in order to deliver the lesson is Udutu (http://www.udutu.com), a free online course authoring tool. I am very familiar with Diigo but Udutu, and course authoring in general, is still new to me. Although, the assignment calls for us to use a technology we’ve “mastered” I discussed with my instructor my desire to get some exposure to course authoring tools, so I got the “OK”. Although I know this project will definitely be a challenge, I am highly motivated so am confident everything will work out.
Friday, April 29, 2011
Digital Storytelling Project
Well, we’ve finally completed our digital storytelling projects this past week.
The following is a brief description of the assignment:
Digital storytelling incorporates audio, video, and still images as a form of multimedia writing – to tell a story. For this project, you will create a digital story on an instructional topic. Specific guide and tutorials regarding this project will be provided in class.
I know the instructions say our story should be “on an instructional topic”, but this was later amended to include a personal story as well. As I mentioned a few weeks back, I focused on my first experience working abroad an English instructor.
Well, I must say, this project was definitely harder than I thought it was going to be. Well, maybe not hard so much so as time consuming. I think what probably took the most time was recording my story and mixing in the background music (both done using Audacity). Finding the right images also took a bit of time as well. We compiled our stories using Windows Movie Maker and luckily, it didn’t give me too much of a headache. The only downside to the software is that it’s kind of limited in features, but perhaps that’s why it’s so easy to use. Anyway, yet again, another invaluable experience to have. I now hold creators of digital stories in much higher esteem.
You can view my final compilation here: Hostage Crisis - (http://bit.ly/kpsLlO)
My final storyboard and list of resources can be found here: Hostage Crisis (Storyboard & Resources) – (http://bit.ly/fmUHys)
As usual, would love to hear any comments/feedback anyone would like to share.
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The following is a brief description of the assignment:
Digital storytelling incorporates audio, video, and still images as a form of multimedia writing – to tell a story. For this project, you will create a digital story on an instructional topic. Specific guide and tutorials regarding this project will be provided in class.
I know the instructions say our story should be “on an instructional topic”, but this was later amended to include a personal story as well. As I mentioned a few weeks back, I focused on my first experience working abroad an English instructor.
Well, I must say, this project was definitely harder than I thought it was going to be. Well, maybe not hard so much so as time consuming. I think what probably took the most time was recording my story and mixing in the background music (both done using Audacity). Finding the right images also took a bit of time as well. We compiled our stories using Windows Movie Maker and luckily, it didn’t give me too much of a headache. The only downside to the software is that it’s kind of limited in features, but perhaps that’s why it’s so easy to use. Anyway, yet again, another invaluable experience to have. I now hold creators of digital stories in much higher esteem.
You can view my final compilation here: Hostage Crisis - (http://bit.ly/kpsLlO)
My final storyboard and list of resources can be found here: Hostage Crisis (Storyboard & Resources) – (http://bit.ly/fmUHys)
As usual, would love to hear any comments/feedback anyone would like to share.
Tweet
Wednesday, April 27, 2011
Week 12 (April 19 - 25, 2011)
No formal readings this week as our gracious instructor gave us time to wrap up our digital storytelling projects, and start to work on our final term projects.
I’ll be posting my digital story project here later this week and will give more details about the final project next week.
I’ll be posting my digital story project here later this week and will give more details about the final project next week.
Wednesday, April 20, 2011
Week 11 (April 12 - April 18, 2011)
This week we investigated factors influencing technology integration. I found this to be yet another crucial topic in the field because it covers all the problems teachers are faced with in trying to integrate technology, and how they can deal with them.
We were asked to post on our blog space in Blackboard addressing the following objective/questions:
Identify potential barriers to technology integration to inform your future personal and professional technology integration plans.
What do you identify as your two or three top personal barriers to technology integration?
What are some steps you can take to address these barriers in your time at Towson?
Here is what I posted:
Based on the Ertmer (1999) article, I personally feel that my main problems with technology integration revolve more around first-order (external) barriers than second-order (internal) ones. Then again, my background is in IT and I’m still fairly new to teaching so this could have something to do with it. Anyway, although first-order barriers have been my biggest trial, I don’t mean to give the impression that they have been totally hampering my efforts. At the last institution where I worked, technology tools were pretty much at my disposable as classrooms were well equipped (e.g., each classroom had a computer, projector and SMART Board) so, no complaints from that view point. However, as Ertmer describes, there were other resource constraints I was challenged by.
As the majority of teachers will probably confess, lack of time in order to easily integrate technology has always been an issue for me. Although I was able to integrate technology on several occasions, I admittedly had to go that extra mile which I don’t think many of the teachers I’ve worked with previously are so willing to go. Their reasons vary, but the majority of them probably dealing with second-order barriers such as not seeing any benefit and “unwillingness to change” (Ertmer, 1999, p. 48). Although more work was required on my part, my main motivation was to enhance lessons (Oncu, Delialioglu & Brown, 2008, p. 34). Whereas Oncu et al. (2008) refer to enhancing lessons logistically (reducing time spent) and via content presentation (helping get across abstract concepts) (p.34), my aim was to also engage students more who often showed very little interest in learning.
Ertmer (1999) discusses many good strategies to help teachers deal with issues of time including “using block scheduling” and “reorganizing teaching loads” (p. 56). However, these strategies are really in the hands of administration and therefore, beyond the control of teachers. That being said, one of my goals during my program of study is to try and find ways to re-use technological products (e.g. Web 2.0 tools) in lessons in order to save time. Just as drawing up lessons from scratch requires valuable time, trying to integrate technology as well can entail even more time (especially for one just starting out). Therefore, re-use of technological products, especially ones which are flexible (allow for adaptation and customization), is highly favorable. Hopefully such knowledge will be offered in later classes. If not, I will have to resort to where I tend to get most of my information regarding the field; that is, online presentations and conferences.
Another issue I face in technology integration is knowing when and when not to use technology, and assessing effectiveness. In general, being so convinced of the opportunities technology integration can afford, when faced with instructional situations in the recent past, I’ve always been quick to try and find some technology to integrate into them.
However, as mentioned in the Oncu et al. (2008) research, perhaps this may not be such a good approach as I may end up doing something “that may not necessarily benefit (my) students” (p. 37).
Again, Ertmer (1999) gives some great examples of evaluation strategies for measuring learning processes/outcomes including electronic portfolios (e-portfolios), self-evaluation, and group performance tasks (p. 58). With respect to e-portfolios, I am a huge advocate as I feel they provide an excellent means for students to reflect on, as well as showcase their work. I actually began implementing such a project at my last place job although I unfortunately wasn’t able see it through due to a role shift. However, I could tell that the students enjoyed the initial phase we were able to complete together. Self-evaluation is also very beneficial, providing a means for assessment to go “beyond products to include information about students’ knowledge, skills, dispositions, and attitudes” (Ertmer, 1999, p. 58). I remember completing self-evaluations in an online course I took and they really helped give me a better appreciation for the skills I was learning. Lastly, the group performance task mentioned by Ertmer sounds intense and definitely seems to promote higher-order thinking skills.
Taking all this into account, throughout my program of study, I really hope to build on the strategies given by Ertmer, as well as continue to learn even more effective methods of evaluating student/worker performance. I believe there are courses focused on assessment in the Department of Education which I will look into. Once I learn to get a better feel for assessing effectiveness, I can hopefully in-turn start to realize when it is (not) appropriate to integrate technology. Furthermore, if I can successfully prove with concrete data that technology integration does make a difference in student learning, I am confident this will help a great deal in convincing other teachers dealing with second-order barriers.
References
Ertmer, P. (1999). Addressing first- and second-order barriers to change: Strategies for technology integration. Educational Technology Research & Development, 47(4), 47-61. Retrieved from http://www.springer.com/education+%26+language/learning+%26+instruction/journal/11423
Oncu, S., Delialioglu, O., Brown, C. (2008). Critical components for technology integration: How do instructors make decisions? Journal of Computers in Mathematics and Science Teaching, 27(1), 19-46. Retrieved from http://www.aace.org/pubs/jcmst/
We were asked to post on our blog space in Blackboard addressing the following objective/questions:
Identify potential barriers to technology integration to inform your future personal and professional technology integration plans.
What do you identify as your two or three top personal barriers to technology integration?
What are some steps you can take to address these barriers in your time at Towson?
Here is what I posted:
Based on the Ertmer (1999) article, I personally feel that my main problems with technology integration revolve more around first-order (external) barriers than second-order (internal) ones. Then again, my background is in IT and I’m still fairly new to teaching so this could have something to do with it. Anyway, although first-order barriers have been my biggest trial, I don’t mean to give the impression that they have been totally hampering my efforts. At the last institution where I worked, technology tools were pretty much at my disposable as classrooms were well equipped (e.g., each classroom had a computer, projector and SMART Board) so, no complaints from that view point. However, as Ertmer describes, there were other resource constraints I was challenged by.
As the majority of teachers will probably confess, lack of time in order to easily integrate technology has always been an issue for me. Although I was able to integrate technology on several occasions, I admittedly had to go that extra mile which I don’t think many of the teachers I’ve worked with previously are so willing to go. Their reasons vary, but the majority of them probably dealing with second-order barriers such as not seeing any benefit and “unwillingness to change” (Ertmer, 1999, p. 48). Although more work was required on my part, my main motivation was to enhance lessons (Oncu, Delialioglu & Brown, 2008, p. 34). Whereas Oncu et al. (2008) refer to enhancing lessons logistically (reducing time spent) and via content presentation (helping get across abstract concepts) (p.34), my aim was to also engage students more who often showed very little interest in learning.
Ertmer (1999) discusses many good strategies to help teachers deal with issues of time including “using block scheduling” and “reorganizing teaching loads” (p. 56). However, these strategies are really in the hands of administration and therefore, beyond the control of teachers. That being said, one of my goals during my program of study is to try and find ways to re-use technological products (e.g. Web 2.0 tools) in lessons in order to save time. Just as drawing up lessons from scratch requires valuable time, trying to integrate technology as well can entail even more time (especially for one just starting out). Therefore, re-use of technological products, especially ones which are flexible (allow for adaptation and customization), is highly favorable. Hopefully such knowledge will be offered in later classes. If not, I will have to resort to where I tend to get most of my information regarding the field; that is, online presentations and conferences.
Another issue I face in technology integration is knowing when and when not to use technology, and assessing effectiveness. In general, being so convinced of the opportunities technology integration can afford, when faced with instructional situations in the recent past, I’ve always been quick to try and find some technology to integrate into them.
However, as mentioned in the Oncu et al. (2008) research, perhaps this may not be such a good approach as I may end up doing something “that may not necessarily benefit (my) students” (p. 37).
Again, Ertmer (1999) gives some great examples of evaluation strategies for measuring learning processes/outcomes including electronic portfolios (e-portfolios), self-evaluation, and group performance tasks (p. 58). With respect to e-portfolios, I am a huge advocate as I feel they provide an excellent means for students to reflect on, as well as showcase their work. I actually began implementing such a project at my last place job although I unfortunately wasn’t able see it through due to a role shift. However, I could tell that the students enjoyed the initial phase we were able to complete together. Self-evaluation is also very beneficial, providing a means for assessment to go “beyond products to include information about students’ knowledge, skills, dispositions, and attitudes” (Ertmer, 1999, p. 58). I remember completing self-evaluations in an online course I took and they really helped give me a better appreciation for the skills I was learning. Lastly, the group performance task mentioned by Ertmer sounds intense and definitely seems to promote higher-order thinking skills.
Taking all this into account, throughout my program of study, I really hope to build on the strategies given by Ertmer, as well as continue to learn even more effective methods of evaluating student/worker performance. I believe there are courses focused on assessment in the Department of Education which I will look into. Once I learn to get a better feel for assessing effectiveness, I can hopefully in-turn start to realize when it is (not) appropriate to integrate technology. Furthermore, if I can successfully prove with concrete data that technology integration does make a difference in student learning, I am confident this will help a great deal in convincing other teachers dealing with second-order barriers.
References
Ertmer, P. (1999). Addressing first- and second-order barriers to change: Strategies for technology integration. Educational Technology Research & Development, 47(4), 47-61. Retrieved from http://www.springer.com/education+%26+language/learning+%26+instruction/journal/11423
Oncu, S., Delialioglu, O., Brown, C. (2008). Critical components for technology integration: How do instructors make decisions? Journal of Computers in Mathematics and Science Teaching, 27(1), 19-46. Retrieved from http://www.aace.org/pubs/jcmst/
Wednesday, April 13, 2011
Week 10 (April 5 - April 11, 2011)
This week we started getting into the nitty-gritty of the instructional design process. The reading we were assigned was a tutorial entitled The Basics of Instructional Design which focused on the Holland Process Model (HPM).
The ADDIE (Analysis, Design, Develop, Implement and Evaluate) model is considered to be the base for most other process models used in the field. ADDIE is “cyclical and iterative” as each component follows one after the other and “evaluation is ongoing throughout all stages” (Holland, 2005). The HPM builds upon ADDIE in that it includes a few other important components. An acronym to easily remember the components is DADDIAE (Define, Analyze, Design, Develop, Implement, Assess and Evaluate). Like ADDIE, the HPM is also cyclical and “evaluation is continuous in all phases” (Holland, 2005).
The following is a brief overview of what takes place during the various phases of the HPM:
Define: Identify the problem and ideal solution.
Analyze: Work with others to determine course content, draft ability statements (to be discussed), review existing materials and identify learning setting and tools.
Design: Draft ability-based objectives (to be discussed), matching assessments (to be discussed) and order of instruction.
Develop: Create student materials and instructor guide, and determine learning events.
Implement: Deliver instruction.
Assess: Review student learning vs. objectives, learner feedback and course content, and suggest any necessary changes.
Evaluate: Continuously question validity of instruction, whether a better approach exists and if learning is taking place (located in center of the HPM to highlight its importance).
After presenting the HPM, the tutorial went on to discuss how to write ability statements (part of the Analysis phase). Holland (2005) states that “ability statements describe what students will be able to do as a result of your instruction.”
A great way to easily remember the components of an ability statement is the following: Ability Statement = Action Verb + Object (or subject content reference) (Morrison, Ross, & Kemp, 2004, p.114; Norton, 1985, 157). Some examples include: DESIGN instruction, PRESENT material and WRITE lesson plan. A number of verbs that should be avoided are also mentioned because they cannot easily be measured; they include the following: Know, Understand, Feel and Enjoy (Mager, 1984, p. 20).
Ability statements form the basis of the next focus of the tutorial, drafting ability-based objectives. Ability based objectives address “the two most important questions an instructor should ask in planning instruction”:
1. What will my students learn as a result of taking my course?
2. How will I know they have learned?
(Holland, 2005)
Ability-based objectives are separated into two types: formal and informal.
Formal (or terminal) objectives are more detailed than informal ones. They consist of four parts: Conditions + Who + What + Acceptable Performance (Cook, 1977, pp. 18-19: Seels & Glasgow, 1990, pp. 134-141).
The following is an example: Working in teams (conditions), the History students (who) will be able to demonstrate their knowledge, by creating a timeline, of past events (what). To be acceptable, the timeline must include at least five events studied in class, in chronological order.
Informal (or supporting/enabling) objectives provide less detail than formal ones. They consist of (at least) two components used in formal objectives: Conditions (optional) + Who + What
The following is an example: Given background information on X (conditions, optional), the student (who) will write a report summarizing what interested them (what).
Ideally, at the time of writing ability-based objectives, one should come up with matching assessments in order to ensure agreement between the two. Three characteristics of good assessments include:
1. Clearly written directions explaining what the student is supposed to do.
2. An appropriate setting allowing for the student to complete the task.
3. Agreement between the objective and assessment (Dick, Carey, & Carey, 2001, p. 146; Gagné & Briggs, 1979, pp. 219-220; Gagné, Briggs, & Wager, 1992, p. 257; Morrison, Ross, & Kemp, 2004, pp. 270-271).
This last characteristic cannot be stressed enough as problems most often arise here. In order to ensure agreement, it is necessary to focus on the action verb in the ability statement of the objective. For example, if the ability statement requires students to WRITE a report, having an assessment where they EDIT one would be inappropriate.
The following is a sample objective and matching assessment:
Objective: The Drama student will to be able to ACT out a scene at random from the short play read in class.
Assessment: CHOOSE a slip of paper from the box with a scene written on it from the short play read in class. ACT it out for the class.
In conclusion, this tutorial was definitely insightful, to say the least. In my limited past teaching experience, I never knew so much thought could be required in order to create (good) learning objectives. I also appreciate the effort involved in devising matching assessments. I’m sure there have been several past occasions both I and fellow teachers have not properly assessed students thinking that any related tasks to the objectives would suffice. In actuality, it really makes sense to devise assessments at the same time of objectives; it’s probably easier too since it doesn’t require one to go back and try and rethink their thought process. I’m sure all of these tips will be a lot of help in not only completing the final project in this class, but future instructional design scenarios as well.
References
Cook, M. J. (1977). A classroom guide for the successful teacher: A systematic approach. Columbia, MD: John D. Lucas.
Dick, W., Carey, L., & Carey, J. O. (2001). The systematic design of instruction. (5th ed.). New York, NY: Longman.
Gagné, R. M., & Briggs, L. J. (1979). Principles of instructional design. (2nd ed.). New York, NY: Holt, Rinehart and Winston.
Gagné, R. M., Briggs, L. J., & Wager, W.W. (1992). Principles of instructional design (4th ed.). Fort Worth, TX: Harcourt Brace Jovanovich College.
Holland, G. (2005). The Basics of Instructional Design. Retrieved from: http://www.towson.edu/adminfinance/ots/ciat/isd/index.htm
Mager, R. F. (1984). Preparing Instructional Objectives (2nd ed.). Belmont, CA: Lake.
Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4th ed.). Hoboken, NJ: Wiley.
Norton, R. E. (1985). DACUM handbook. Columbus, OH: Ohio State University.
Seels, B., & Glasgow, Z. (1990). Exercises in instructional design. Columbus, OH: Merrill.
The ADDIE (Analysis, Design, Develop, Implement and Evaluate) model is considered to be the base for most other process models used in the field. ADDIE is “cyclical and iterative” as each component follows one after the other and “evaluation is ongoing throughout all stages” (Holland, 2005). The HPM builds upon ADDIE in that it includes a few other important components. An acronym to easily remember the components is DADDIAE (Define, Analyze, Design, Develop, Implement, Assess and Evaluate). Like ADDIE, the HPM is also cyclical and “evaluation is continuous in all phases” (Holland, 2005).
The following is a brief overview of what takes place during the various phases of the HPM:
Define: Identify the problem and ideal solution.
Analyze: Work with others to determine course content, draft ability statements (to be discussed), review existing materials and identify learning setting and tools.
Design: Draft ability-based objectives (to be discussed), matching assessments (to be discussed) and order of instruction.
Develop: Create student materials and instructor guide, and determine learning events.
Implement: Deliver instruction.
Assess: Review student learning vs. objectives, learner feedback and course content, and suggest any necessary changes.
Evaluate: Continuously question validity of instruction, whether a better approach exists and if learning is taking place (located in center of the HPM to highlight its importance).
After presenting the HPM, the tutorial went on to discuss how to write ability statements (part of the Analysis phase). Holland (2005) states that “ability statements describe what students will be able to do as a result of your instruction.”
A great way to easily remember the components of an ability statement is the following: Ability Statement = Action Verb + Object (or subject content reference) (Morrison, Ross, & Kemp, 2004, p.114; Norton, 1985, 157). Some examples include: DESIGN instruction, PRESENT material and WRITE lesson plan. A number of verbs that should be avoided are also mentioned because they cannot easily be measured; they include the following: Know, Understand, Feel and Enjoy (Mager, 1984, p. 20).
Ability statements form the basis of the next focus of the tutorial, drafting ability-based objectives. Ability based objectives address “the two most important questions an instructor should ask in planning instruction”:
1. What will my students learn as a result of taking my course?
2. How will I know they have learned?
(Holland, 2005)
Ability-based objectives are separated into two types: formal and informal.
Formal (or terminal) objectives are more detailed than informal ones. They consist of four parts: Conditions + Who + What + Acceptable Performance (Cook, 1977, pp. 18-19: Seels & Glasgow, 1990, pp. 134-141).
The following is an example: Working in teams (conditions), the History students (who) will be able to demonstrate their knowledge, by creating a timeline, of past events (what). To be acceptable, the timeline must include at least five events studied in class, in chronological order.
Informal (or supporting/enabling) objectives provide less detail than formal ones. They consist of (at least) two components used in formal objectives: Conditions (optional) + Who + What
The following is an example: Given background information on X (conditions, optional), the student (who) will write a report summarizing what interested them (what).
Ideally, at the time of writing ability-based objectives, one should come up with matching assessments in order to ensure agreement between the two. Three characteristics of good assessments include:
1. Clearly written directions explaining what the student is supposed to do.
2. An appropriate setting allowing for the student to complete the task.
3. Agreement between the objective and assessment (Dick, Carey, & Carey, 2001, p. 146; Gagné & Briggs, 1979, pp. 219-220; Gagné, Briggs, & Wager, 1992, p. 257; Morrison, Ross, & Kemp, 2004, pp. 270-271).
This last characteristic cannot be stressed enough as problems most often arise here. In order to ensure agreement, it is necessary to focus on the action verb in the ability statement of the objective. For example, if the ability statement requires students to WRITE a report, having an assessment where they EDIT one would be inappropriate.
The following is a sample objective and matching assessment:
Objective: The Drama student will to be able to ACT out a scene at random from the short play read in class.
Assessment: CHOOSE a slip of paper from the box with a scene written on it from the short play read in class. ACT it out for the class.
In conclusion, this tutorial was definitely insightful, to say the least. In my limited past teaching experience, I never knew so much thought could be required in order to create (good) learning objectives. I also appreciate the effort involved in devising matching assessments. I’m sure there have been several past occasions both I and fellow teachers have not properly assessed students thinking that any related tasks to the objectives would suffice. In actuality, it really makes sense to devise assessments at the same time of objectives; it’s probably easier too since it doesn’t require one to go back and try and rethink their thought process. I’m sure all of these tips will be a lot of help in not only completing the final project in this class, but future instructional design scenarios as well.
References
Cook, M. J. (1977). A classroom guide for the successful teacher: A systematic approach. Columbia, MD: John D. Lucas.
Dick, W., Carey, L., & Carey, J. O. (2001). The systematic design of instruction. (5th ed.). New York, NY: Longman.
Gagné, R. M., & Briggs, L. J. (1979). Principles of instructional design. (2nd ed.). New York, NY: Holt, Rinehart and Winston.
Gagné, R. M., Briggs, L. J., & Wager, W.W. (1992). Principles of instructional design (4th ed.). Fort Worth, TX: Harcourt Brace Jovanovich College.
Holland, G. (2005). The Basics of Instructional Design. Retrieved from: http://www.towson.edu/adminfinance/ots/ciat/isd/index.htm
Mager, R. F. (1984). Preparing Instructional Objectives (2nd ed.). Belmont, CA: Lake.
Morrison, G. R., Ross, S. M., & Kemp, J. E. (2004). Designing effective instruction (4th ed.). Hoboken, NJ: Wiley.
Norton, R. E. (1985). DACUM handbook. Columbus, OH: Ohio State University.
Seels, B., & Glasgow, Z. (1990). Exercises in instructional design. Columbus, OH: Merrill.
Friday, April 8, 2011
Technology Exploratorium
I also presented my Technology Exploratorium (TE) topic this past week. The TE was a chance for each student to learn about a new instructional technology and present it to the class (reminds of “show and tell” as a kid).
The following is a detailed description of the (two part) assignment:
a) Presentation: Over the course of the semester, each student will be asked to lead a 10-minute presentation on a technology of their choosing. Your presentation should aim to familiarize us with the particular technology, its features, and capabilities, and provide examples of how the technology might be useful in a formal or informal instructional setting. You may wish to include a discussion of the technology within the context of relevant course topics and themes.
b) Wiki Posting: In addition to the presentation, you will post a brief (200 word max) summary of your presentation, your slides, and a link to the technology resource on the Technology Exploratorium wiki. This is due the day of your scheduled presentation.
The tool I chose to explore was called GoAnimate (http://goanimate.com). It’s a free online tool for easy animation creation. I must admit, it was fun learning about GoAnimate and it really wasn't that hard to use. I just I wish I had more time to play with it. I know the use cases in ESL are endless, but I think it can easily be adapted for use in many other subjects as well (e.g. Language Arts, Social Studies, etc.).
You can see my presentation and wiki posting here: TE - GoAnimate (http://bit.ly/jmr2I5)
As always, any feedback is greatly appreciated.
The following is a detailed description of the (two part) assignment:
a) Presentation: Over the course of the semester, each student will be asked to lead a 10-minute presentation on a technology of their choosing. Your presentation should aim to familiarize us with the particular technology, its features, and capabilities, and provide examples of how the technology might be useful in a formal or informal instructional setting. You may wish to include a discussion of the technology within the context of relevant course topics and themes.
b) Wiki Posting: In addition to the presentation, you will post a brief (200 word max) summary of your presentation, your slides, and a link to the technology resource on the Technology Exploratorium wiki. This is due the day of your scheduled presentation.
The tool I chose to explore was called GoAnimate (http://goanimate.com). It’s a free online tool for easy animation creation. I must admit, it was fun learning about GoAnimate and it really wasn't that hard to use. I just I wish I had more time to play with it. I know the use cases in ESL are endless, but I think it can easily be adapted for use in many other subjects as well (e.g. Language Arts, Social Studies, etc.).
You can see my presentation and wiki posting here: TE - GoAnimate (http://bit.ly/jmr2I5)
As always, any feedback is greatly appreciated.
Wednesday, April 6, 2011
Week 9 (March 29 - April 4, 2011)
No readings this week as our professor is giving us time to work on our digital story projects. We were asked to produce first draft scripts.
For my digital story, I’ve decided to focus on a nerve-racking scenario I encountered during my first experience working abroad as an English Instructor.
Here is the script I drafted: Hostage Crisis (Draft Script) (http://bit.ly/jm1nA8)
For my digital story, I’ve decided to focus on a nerve-racking scenario I encountered during my first experience working abroad as an English Instructor.
Here is the script I drafted: Hostage Crisis (Draft Script) (http://bit.ly/jm1nA8)
Wednesday, March 30, 2011
Week 8 (March 22 - 28, 2011)
Back from a relaxing Spring Break, I feel refreshed and ready to tackle the second half of the semester. We are gearing up for our upcoming digital story projects so, in order to prepare, our professor assigned us a couple readings covering this topic. I am definitely looking forward to the digital story project because I have seen so many, but have never actually gone through the process of making my own.
Of the two readings, the first was informative as it described a teacher’s first-hand account creating digital stories with some of her classes. However, most of the advice given was geared towards Mac users, providing a section called “iMovie Tips” (a program on the Mac operating system for creating home movies, as well as digital stories) (Banaszewski, 2002). As I am still a PC user, I couldn’t relate to some things mentioned, so I wasn’t completely interested.
On the other hand, I was actually quite fond of the second reading because it not only provided important background information, but a step-by-step process to follow as well called “The Seven Elements of Effective Digital Stories” (Bull & Kajder, 2004, p.47). However, the authors give credit to the originators of this process, Joe Lambert and Dana Atchley from the Center for Digital Storytelling at UC Berkeley, whose work back in 1993 built the foundation for digital storytelling as we know it today. The authors group and order these elements a bit differently from the originators, however the underlying ideas remain the same. The seven elements are described as follows:
A. Phases of writing: Stories are drafted, scripts revised and storyboards designed.
1. Point of view - the focus of the story should be on the writer; the first-person pronoun “I” should be used.
2. Dramatic question - the question that is posed in the story to hold audience attention; the answer (or resolution) should be given by the end.
3. Emotional content - the story should try and evoke an emotional response from the audience.
4. Economy - the story should not be too long (e.g. two-three minutes for one double-spaced page is a good measure) in order to make the construction process (see below) more manageable, and the story more focused.
B. Construction: Stories are constructed using a digital video editor
5. Pacing - the story should be told at varied paces (i.e. speeding up, slowing down) in order to help keep audience attention.
6. Gift of voice - the story should be told with the writer’s own voice, and should try and employ different voice strategies (e.g. pitch and tone).
7. Soundtrack - the story should try and incorporate a musical piece in order to add depth; copyright should also be accounted for.
Equipped with this knowledge, I feel a lot more confident going into the digital story project. Not to mention, if I ever have the opportunity to run such a project with a class of my own, I’ll be clued up as to what all is required and what pitfalls to be weary of.
References
Banaszewski, T. (2002). Digital storytelling finds its place in the classroom. Retrieved from http://www.infotoday.com/MMSchools/jan02/banaszewski.htm
Bull, G., & Kajder, S. (2004). Digital storytelling in the language arts classroom. Learning & Leading with Technology, 32(4), 46-49.
Of the two readings, the first was informative as it described a teacher’s first-hand account creating digital stories with some of her classes. However, most of the advice given was geared towards Mac users, providing a section called “iMovie Tips” (a program on the Mac operating system for creating home movies, as well as digital stories) (Banaszewski, 2002). As I am still a PC user, I couldn’t relate to some things mentioned, so I wasn’t completely interested.
On the other hand, I was actually quite fond of the second reading because it not only provided important background information, but a step-by-step process to follow as well called “The Seven Elements of Effective Digital Stories” (Bull & Kajder, 2004, p.47). However, the authors give credit to the originators of this process, Joe Lambert and Dana Atchley from the Center for Digital Storytelling at UC Berkeley, whose work back in 1993 built the foundation for digital storytelling as we know it today. The authors group and order these elements a bit differently from the originators, however the underlying ideas remain the same. The seven elements are described as follows:
A. Phases of writing: Stories are drafted, scripts revised and storyboards designed.
1. Point of view - the focus of the story should be on the writer; the first-person pronoun “I” should be used.
2. Dramatic question - the question that is posed in the story to hold audience attention; the answer (or resolution) should be given by the end.
3. Emotional content - the story should try and evoke an emotional response from the audience.
4. Economy - the story should not be too long (e.g. two-three minutes for one double-spaced page is a good measure) in order to make the construction process (see below) more manageable, and the story more focused.
B. Construction: Stories are constructed using a digital video editor
5. Pacing - the story should be told at varied paces (i.e. speeding up, slowing down) in order to help keep audience attention.
6. Gift of voice - the story should be told with the writer’s own voice, and should try and employ different voice strategies (e.g. pitch and tone).
7. Soundtrack - the story should try and incorporate a musical piece in order to add depth; copyright should also be accounted for.
Equipped with this knowledge, I feel a lot more confident going into the digital story project. Not to mention, if I ever have the opportunity to run such a project with a class of my own, I’ll be clued up as to what all is required and what pitfalls to be weary of.
References
Banaszewski, T. (2002). Digital storytelling finds its place in the classroom. Retrieved from http://www.infotoday.com/MMSchools/jan02/banaszewski.htm
Bull, G., & Kajder, S. (2004). Digital storytelling in the language arts classroom. Learning & Leading with Technology, 32(4), 46-49.
Wednesday, March 23, 2011
Week 7 (March 15 - 21, 2011)
We were actually on Spring Break this past week, so our kind professor was nice enough to give us the week off from our usual weekly readings/activities.
I was recouping from the research paper. :-)
I was recouping from the research paper. :-)
Friday, March 18, 2011
Research Paper
Well, after about a month of extensive research, our research papers were finally due.
The following is a detailed description of the assignment:
The purpose of this research paper is to give you the opportunity to develop an understanding of ideas and theories driving educational technology and instructional design. This assignment asks that you research several terms that have many similarities as well as many differences. Within this assignment you are to define, compare, and contrast the terms educational technology, instructional technology, instructional design, and instructional development. Also, conclude with a discussion about where you see yourself fitting in now and in the future. You are asked to use scholarly resources found in peer-reviewed journals or book chapters online and/or at the university library to support your definitions and conclusions.
This paper should include at least five references outside of the class readings and follow referencing guidelines as described in the Publication Manual of the American Psychological Association (6th edition). APA style is picky and precise, and I will be looking closely at your use of in text citations, your reference list and your formatting, so please pay close attention! This paper should be no more than seven pages in length (excluding title page and references page) and exhibit proper spelling and grammar.
I must admit, writing the paper was a bit of a challenge for several reasons. First, the four terms we were asked to define are all closely related so trying to clearly distinguish between them was not easy. Second, we were restricted to seven pages (double spaced) so choosing what (not) to use was also another daunting task. Lastly, I can honestly remember only writing one paper during all of my four years in undergrad, and that was about eight years ago.
Anyway, in the end, everything worked out and I benefited greatly from the experience. We still have one more paper due at the end of the term, so looking forward to that (seriously).
You can read what I submitted here: Defining our field - A beginner’s attempt (http://bit.ly/e963zF)
As always, any and all comments are welcome.
The following is a detailed description of the assignment:
The purpose of this research paper is to give you the opportunity to develop an understanding of ideas and theories driving educational technology and instructional design. This assignment asks that you research several terms that have many similarities as well as many differences. Within this assignment you are to define, compare, and contrast the terms educational technology, instructional technology, instructional design, and instructional development. Also, conclude with a discussion about where you see yourself fitting in now and in the future. You are asked to use scholarly resources found in peer-reviewed journals or book chapters online and/or at the university library to support your definitions and conclusions.
This paper should include at least five references outside of the class readings and follow referencing guidelines as described in the Publication Manual of the American Psychological Association (6th edition). APA style is picky and precise, and I will be looking closely at your use of in text citations, your reference list and your formatting, so please pay close attention! This paper should be no more than seven pages in length (excluding title page and references page) and exhibit proper spelling and grammar.
I must admit, writing the paper was a bit of a challenge for several reasons. First, the four terms we were asked to define are all closely related so trying to clearly distinguish between them was not easy. Second, we were restricted to seven pages (double spaced) so choosing what (not) to use was also another daunting task. Lastly, I can honestly remember only writing one paper during all of my four years in undergrad, and that was about eight years ago.
Anyway, in the end, everything worked out and I benefited greatly from the experience. We still have one more paper due at the end of the term, so looking forward to that (seriously).
You can read what I submitted here: Defining our field - A beginner’s attempt (http://bit.ly/e963zF)
As always, any and all comments are welcome.
Wednesday, March 16, 2011
Week 6 (March 8 - 14, 2011)
The reflection I wrote this week was actually a bit longer than my usual (believe it or not), so I’m only posting a summary. If you would like to read my full reflection, you can do so here: Week 6 Reflection (Full) (http://bit.ly/gaX1zl)
This week we got an in depth look at designing effective web pages. The first reading from the Web Style Guide focused on site design in general whereas the second, Web Accessibility in Mind, dealt more with accessibility issues. The readings were quite interesting because they brought to light several important aspects of web sites that we either often don’t pay attention to, or take for granted.
Lynch & Horton (2009) stress that when designing web pages, we should consider first and foremost our users’ needs, as opposed to satisfying our own desires. “No site succeeds because it has a cool home page” but rather, because it provides “great content and services” (Lynch et al., 2009).
The section on page structure covered three major areas including page headers, scan columns, and the content area. Page headers are “the most visible component of site identity,” found at the top of each page that provide for global navigation (Lynch et al., 2009). Scan columns provide similar features to page headers. The last piece discussed was the content area where the main content for any section of a site is found.
The reading then went on to explore page templates. In contrast to popular action, Lynch et al. (2009) emphasize the design of the internal page template (global page framework across the site) before that of the home page and secondary pages. The home and secondary pages actually play unique roles which will be described in a bit.
Internal page types vary depending upon “the range of content and user interface needs” (Lynch et al., 2009). Secondary pages act as somewhat of a liaison between internal pages and the home page, especially in a multi-tiered hierarchy (Lynch et al., 2009). As alluded to earlier, the home page should be designed last in order to play up “the larger navigational interface and graphic context of the site” achieved during creation of the internal secondary page templates (Lynch et al., 2009).
Moving onto the second reading, the focal point dealt with web accessibility in site design. At my previous job as a software engineer, I had some exposure to accessibility compliance issues, but my work in this respect was mainly to just come up with text-only versions for the some of the software we developed in order to allow for screen-reader compatibility. After completing the reading though, I know see that I was only exposed to a very small part of the puzzle.
First off, one of the startling facts the reading stated was “that about one fifth (20%) of the population has some kind of disability” (WebAIM, 2010). I never imagined the percentage was so large, so obviously not catering this group would not only be unwise for businesses, but potentially unlawful for education and government entities (WebAIM, 2010).
The reading also discussed “the major categories of disability types” which include visual (blindness), hearing (deafness), motor (limited fine motor skills) and cognitive (learning disabilities) (WebAIM, 2010).
The reading then went on to explain some concepts that were necessary to put forth before even trying to implement any type of accessibility. Besides having a general understanding of what accessibility is, the first of these concepts was a commitment “to ensuring accessibility” (WebAIM, 2010). Following a commitment to ensuring accessibility, the next concept mentioned was learning “how to implement accessibility” (WebAIM, 2010). The last concept discussed revolved around understanding legal obligations.
To close out the readings, several excellent tips were mentioned to keep in mind regarding principles of accessible design.
In conclusion, it’s pretty clear from the readings that there is no real mystery to designing effective sites. Although it is skill almost all developers aim for, probably only a small percentage attain it. However, if the necessary research and training is invested to properly understand and implement the best practices mentioned above (especially concerning accessibility in order to reach a wider audience), the goal can be more easily achieved.
References
Lynch, S., & Horton, P. (2009). Web style guide (3nd Ed). Retrieved from http://webstyleguide.com/wsg3
• Chapter 6: http://webstyleguide.com/wsg3/6-page-structure/index.html
Web Accessibility in Mind (WebAIM). (2010). Introduction to web accessibility. Retrieved from
http://webaim.org/intro
This week we got an in depth look at designing effective web pages. The first reading from the Web Style Guide focused on site design in general whereas the second, Web Accessibility in Mind, dealt more with accessibility issues. The readings were quite interesting because they brought to light several important aspects of web sites that we either often don’t pay attention to, or take for granted.
Lynch & Horton (2009) stress that when designing web pages, we should consider first and foremost our users’ needs, as opposed to satisfying our own desires. “No site succeeds because it has a cool home page” but rather, because it provides “great content and services” (Lynch et al., 2009).
The section on page structure covered three major areas including page headers, scan columns, and the content area. Page headers are “the most visible component of site identity,” found at the top of each page that provide for global navigation (Lynch et al., 2009). Scan columns provide similar features to page headers. The last piece discussed was the content area where the main content for any section of a site is found.
The reading then went on to explore page templates. In contrast to popular action, Lynch et al. (2009) emphasize the design of the internal page template (global page framework across the site) before that of the home page and secondary pages. The home and secondary pages actually play unique roles which will be described in a bit.
Internal page types vary depending upon “the range of content and user interface needs” (Lynch et al., 2009). Secondary pages act as somewhat of a liaison between internal pages and the home page, especially in a multi-tiered hierarchy (Lynch et al., 2009). As alluded to earlier, the home page should be designed last in order to play up “the larger navigational interface and graphic context of the site” achieved during creation of the internal secondary page templates (Lynch et al., 2009).
Moving onto the second reading, the focal point dealt with web accessibility in site design. At my previous job as a software engineer, I had some exposure to accessibility compliance issues, but my work in this respect was mainly to just come up with text-only versions for the some of the software we developed in order to allow for screen-reader compatibility. After completing the reading though, I know see that I was only exposed to a very small part of the puzzle.
First off, one of the startling facts the reading stated was “that about one fifth (20%) of the population has some kind of disability” (WebAIM, 2010). I never imagined the percentage was so large, so obviously not catering this group would not only be unwise for businesses, but potentially unlawful for education and government entities (WebAIM, 2010).
The reading also discussed “the major categories of disability types” which include visual (blindness), hearing (deafness), motor (limited fine motor skills) and cognitive (learning disabilities) (WebAIM, 2010).
The reading then went on to explain some concepts that were necessary to put forth before even trying to implement any type of accessibility. Besides having a general understanding of what accessibility is, the first of these concepts was a commitment “to ensuring accessibility” (WebAIM, 2010). Following a commitment to ensuring accessibility, the next concept mentioned was learning “how to implement accessibility” (WebAIM, 2010). The last concept discussed revolved around understanding legal obligations.
To close out the readings, several excellent tips were mentioned to keep in mind regarding principles of accessible design.
In conclusion, it’s pretty clear from the readings that there is no real mystery to designing effective sites. Although it is skill almost all developers aim for, probably only a small percentage attain it. However, if the necessary research and training is invested to properly understand and implement the best practices mentioned above (especially concerning accessibility in order to reach a wider audience), the goal can be more easily achieved.
References
Lynch, S., & Horton, P. (2009). Web style guide (3nd Ed). Retrieved from http://webstyleguide.com/wsg3
• Chapter 6: http://webstyleguide.com/wsg3/6-page-structure/index.html
Web Accessibility in Mind (WebAIM). (2010). Introduction to web accessibility. Retrieved from
http://webaim.org/intro
Labels:
designing effective websites,
istc541,
week 6
Wednesday, March 9, 2011
Week 5 (March 1 – 7, 2011)
This week we were asked to formally investigate and try to achieve one of the three goals we chose to focus on this semester back in Week 2 (my three goals). The following is the formal task we were assigned and asked to post about on our blog space in Blackboard:
In a blog post, describe your technology goal, the steps you chose to accomplish it and a list of resources you used (including web sites, training or help from a colleague). Also, post an artifact of your choice to demonstrate your new skills.
This is what I came up with:
My goal: Distinguish between effective and ineffective design and presentation in electronic format (e.g., websites, multimedia, charts).
In order to achieve this goal, I chose to use a combination of readings and activities from class (see References below).
First, I began to identify the characteristics of effective vs. ineffective design and presentation in electronic format. Based on Cognitivist theory, the area covering Perception and Attention is what I decided to base my criteria on (Alessi & Trollip, 2001). Although the first principle in the Universal Design for Learning (UDL) framework (providing multiple means of representation) should also be considered in determining effectiveness, it is somewhat beyond the scope of this evaluation (although some concepts do go hand-in-hand here).
Perception and attention is comprised of three subcategories including ease of perception, position of information and differences/changes.
Ease of perception deals primarily with the basics of presentation considerations including text (font and size, color), background (color), images (size, details), audio and video (volume, clarity, resolution, etc.). This subcategory is also further divided into three sections including choice of mode (e.g. audio or visual), repeatability (whether information can easily be repeated), and pace (speed in which information is presented).
Position of information is mainly either spatial (placement of visual information) or temporal (timing of aural information). An example of a spatial consideration would be placing important information at the center of the screen. A sample temporal consideration would be having instructions play at the beginning of activity (with option to replay).
Differences/changes can actually be thought of as a subset of ease of perception and position of information. It deals with how information presented changes over time. This change in information can either be static (doesn’t change at all; e.g. text, images), dynamic (changes or can be altered; e.g. video, text box inputs) or periodic (changes some times; e.g. background color, headings/fonts).
After identifying my criteria, I proceeded to search for examples of effective vs. ineffective design and presentation. I chose to use two lessons (Adjustable Spinner and The Cell & Cycle Mitosis) we reviewed during the UDL activity last week in class. Adjustable Spinner is an interactive lesson used to help clarify experimental vs. theoretical probability; I used it for my effective example. The Cell & Cycle Mitosis is a step-by-step lesson explaining the process of cell cycle and mitosis; it acted as my ineffective example.
My complete analysis for these two lessons can be found here: Effective vs. Ineffective Design & Presentation Analysis (http://bit.ly/dU042q)
Unfortunately, due to time constraints, I wasn’t able to produce supporting screen shots as initially planned. Hopefully these analyses will be easy enough to follow.
All in all, this exercise gave me a much greater appreciation for the skill involved in designing and presenting electronic formats effectively. So often to do we as instructional designers/developers jump in head first to creating electronic materials without considering the needs of our learners. In the end, we end up wasting both our time (creating something ineffective) and that of our learners (them not receiving the intended benefit). However, if we take the extra time to consider the factors involved in not only attracting learner perception and attention but, more importantly, maintaining it, we can in turn have profound effects on their understanding and thinking.
References
Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (2nd Ed.). Needham Heights, MA: Allyn and Bacon.
ISTC541 Class Wiki (Spring 2011) - http://istc541sp2011.pbworks.com/w/page/35988863/5-UDL-Activity
Adjustable Spinner - http://www.shodor.org/interactivate/activities/AdjustableSpinner
The Cell Cycle & Mitosis - http://www.biology.arizona.edu/cell_bio/tutorials/cell_cycle/main.html
Universal Design for Learning Guidelines Version 2.0 - http://www.udlcenter.org/sites/udlcenter.org/files/Guidelines_2.0_Educator_Checklist.doc
In a blog post, describe your technology goal, the steps you chose to accomplish it and a list of resources you used (including web sites, training or help from a colleague). Also, post an artifact of your choice to demonstrate your new skills.
This is what I came up with:
My goal: Distinguish between effective and ineffective design and presentation in electronic format (e.g., websites, multimedia, charts).
In order to achieve this goal, I chose to use a combination of readings and activities from class (see References below).
First, I began to identify the characteristics of effective vs. ineffective design and presentation in electronic format. Based on Cognitivist theory, the area covering Perception and Attention is what I decided to base my criteria on (Alessi & Trollip, 2001). Although the first principle in the Universal Design for Learning (UDL) framework (providing multiple means of representation) should also be considered in determining effectiveness, it is somewhat beyond the scope of this evaluation (although some concepts do go hand-in-hand here).
Perception and attention is comprised of three subcategories including ease of perception, position of information and differences/changes.
Ease of perception deals primarily with the basics of presentation considerations including text (font and size, color), background (color), images (size, details), audio and video (volume, clarity, resolution, etc.). This subcategory is also further divided into three sections including choice of mode (e.g. audio or visual), repeatability (whether information can easily be repeated), and pace (speed in which information is presented).
Position of information is mainly either spatial (placement of visual information) or temporal (timing of aural information). An example of a spatial consideration would be placing important information at the center of the screen. A sample temporal consideration would be having instructions play at the beginning of activity (with option to replay).
Differences/changes can actually be thought of as a subset of ease of perception and position of information. It deals with how information presented changes over time. This change in information can either be static (doesn’t change at all; e.g. text, images), dynamic (changes or can be altered; e.g. video, text box inputs) or periodic (changes some times; e.g. background color, headings/fonts).
After identifying my criteria, I proceeded to search for examples of effective vs. ineffective design and presentation. I chose to use two lessons (Adjustable Spinner and The Cell & Cycle Mitosis) we reviewed during the UDL activity last week in class. Adjustable Spinner is an interactive lesson used to help clarify experimental vs. theoretical probability; I used it for my effective example. The Cell & Cycle Mitosis is a step-by-step lesson explaining the process of cell cycle and mitosis; it acted as my ineffective example.
My complete analysis for these two lessons can be found here: Effective vs. Ineffective Design & Presentation Analysis (http://bit.ly/dU042q)
Unfortunately, due to time constraints, I wasn’t able to produce supporting screen shots as initially planned. Hopefully these analyses will be easy enough to follow.
All in all, this exercise gave me a much greater appreciation for the skill involved in designing and presenting electronic formats effectively. So often to do we as instructional designers/developers jump in head first to creating electronic materials without considering the needs of our learners. In the end, we end up wasting both our time (creating something ineffective) and that of our learners (them not receiving the intended benefit). However, if we take the extra time to consider the factors involved in not only attracting learner perception and attention but, more importantly, maintaining it, we can in turn have profound effects on their understanding and thinking.
References
Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (2nd Ed.). Needham Heights, MA: Allyn and Bacon.
ISTC541 Class Wiki (Spring 2011) - http://istc541sp2011.pbworks.com/w/page/35988863/5-UDL-Activity
Adjustable Spinner - http://www.shodor.org/interactivate/activities/AdjustableSpinner
The Cell Cycle & Mitosis - http://www.biology.arizona.edu/cell_bio/tutorials/cell_cycle/main.html
Universal Design for Learning Guidelines Version 2.0 - http://www.udlcenter.org/sites/udlcenter.org/files/Guidelines_2.0_Educator_Checklist.doc
Wednesday, March 2, 2011
Week 4 (February 22 - 28, 2011)
This week we got to explore the misunderstood world of Universal Design for Learning (UDL). I say misunderstood because of the common misconception that UDL is solely geared towards students with special needs. However, in reality, UDL principles can be used for all types of learners, whether they have detectable learning disabilities or not. The key is that UDL addresses learners in general, who often differ in learning styles and abilities.
So what exactly is UDL? According to Eagleton, Guinee & Langlais (2006), it is “a philosophy that seeks to create tools and materials in which the content, means of expression, and balance of support and challenge are customizable to support individual learners” (p. 150).
In order to achieve this flexibility, a good understanding is required of how the brain learns. Rose & Meyer (2002) identify three neural networks of particular importance to learning; they are the recognition, strategic and affective networks (n.pag).
The recognition network serves “to receive and analyze information” including “patterns of sound, light, taste, smell and touch” (the “what” of learning) (Rose et al., 2002). The strategic network works “to plan and execute actions” ranging from playing sports, to writing an essay (the “how” of learning) (Rose et al., 2002). The affective network oversees evaluating and setting priorities when engaging “with the world around us” which in turn causes to “attach emotional significance” to our surroundings (the “why” of learning) (Rose et al., 2002). The interoperation of these networks varies from learner to learner, as some may be stronger in one area but weaker in another (and vice versa); this is what makes each and every learner unique (Rose et al., 2002).
Having established that learners’ brains operate in different ways, Rose et al. (2002) go on to mention that “learners’ capacities are not inherent; capacities are defined by the interplay between learners’ abilities and the tools they use.” This would lead one to conclude that educators take great care in the selection of materials they use with their learners. However, the reality is that the materials and media often used (e.g., books, lectures, etc.) are just recycled from year to year, usually due to convenience (Rose et al., 2002). Such forms of inflexible materials/media “operate on a one-size-fits-all mindset,” however “they do not fit everyone” which in turn hampers learning efforts (Rose et al., 2002).
In order to address this issue, what’s needed is greater consideration to be made on the part of educators in the selection of materials, including suitability for content/activity in question, as well as learners’ abilities (Rose et al., 2002). In addition, more emphasis should be given on the use of flexible media such as “digital text, sound, images” and the Internet which offer numerous instructional options for educators which in turn “can open the doors to learning” (Rose et al., 2002).
So how exactly does UDL play into the fold of all this? Based on the aforementioned brain research and prospects offered with flexible media, the goal behind UDL is to provide alternatives within instruction so that it is “accessible and appropriate” for all learners (Rose et al., 2002). However, the ‘universal’ in UDL does not mean “one optimal solution for everyone”; instead, it recognizes that all learners are unique, and that instruction needs to be differentiated in order to accommodate such differences (Rose et al., 2002).
There are three key principles within the UDL framework allowing for this desired flexibility, each geared towards a respective neural network (i.e., recognition, strategic and affective) (Rose et al., 2002). The first principle states that instruction should provide multiple means of representation in support of recognition learning. The second calls for multiple means for action and expression in support of strategic learning. The last principle requires multiple means for engagement in support of affective learning. CAST offers an excellent set of guidelines to consult when assessing a lesson for UDL compatibility; it can be found here: UDL Guidelines - v.2 (http://www.udlcenter.org/aboutudl/udlguidelines)
In conclusion, I too must admit that I used to turn a blind eye whenever I heard any mention of UDL simply because I wasn’t teaching special needs students. However, after completing the readings this week, it’s clear that that this was an ignorant mindset to have. As instructors, we often find ourselves labeling students simply as “unintelligent” if they don’t understand the material we’re covering, but this obviously isn’t fair. It could very well be the case that our students learn differently from the approach we use. The question now is whether we as instructors are willing to change. This is what UDL addresses where the focus is on instruction, rather than learners (Rose et al., 2002). Using the UDL framework, we have a better chance of acquiring the necessary flexibility in order “to teach every student, not just some” (Rose et al., 2002).
References:
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: ASCD. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/
• Chapters 2, 3, 4
Eagleton, M., Guinee, K., & Langlais, K. (2006). Teaching internet literacy strategies: The Hero Inquiry Project. In D. Rose & A. Meyer (Eds.), A practical reader in Universal Design for Learning (pp. 149-161). Cambridge, MA: Harvard University Press.
So what exactly is UDL? According to Eagleton, Guinee & Langlais (2006), it is “a philosophy that seeks to create tools and materials in which the content, means of expression, and balance of support and challenge are customizable to support individual learners” (p. 150).
In order to achieve this flexibility, a good understanding is required of how the brain learns. Rose & Meyer (2002) identify three neural networks of particular importance to learning; they are the recognition, strategic and affective networks (n.pag).
The recognition network serves “to receive and analyze information” including “patterns of sound, light, taste, smell and touch” (the “what” of learning) (Rose et al., 2002). The strategic network works “to plan and execute actions” ranging from playing sports, to writing an essay (the “how” of learning) (Rose et al., 2002). The affective network oversees evaluating and setting priorities when engaging “with the world around us” which in turn causes to “attach emotional significance” to our surroundings (the “why” of learning) (Rose et al., 2002). The interoperation of these networks varies from learner to learner, as some may be stronger in one area but weaker in another (and vice versa); this is what makes each and every learner unique (Rose et al., 2002).
Having established that learners’ brains operate in different ways, Rose et al. (2002) go on to mention that “learners’ capacities are not inherent; capacities are defined by the interplay between learners’ abilities and the tools they use.” This would lead one to conclude that educators take great care in the selection of materials they use with their learners. However, the reality is that the materials and media often used (e.g., books, lectures, etc.) are just recycled from year to year, usually due to convenience (Rose et al., 2002). Such forms of inflexible materials/media “operate on a one-size-fits-all mindset,” however “they do not fit everyone” which in turn hampers learning efforts (Rose et al., 2002).
In order to address this issue, what’s needed is greater consideration to be made on the part of educators in the selection of materials, including suitability for content/activity in question, as well as learners’ abilities (Rose et al., 2002). In addition, more emphasis should be given on the use of flexible media such as “digital text, sound, images” and the Internet which offer numerous instructional options for educators which in turn “can open the doors to learning” (Rose et al., 2002).
So how exactly does UDL play into the fold of all this? Based on the aforementioned brain research and prospects offered with flexible media, the goal behind UDL is to provide alternatives within instruction so that it is “accessible and appropriate” for all learners (Rose et al., 2002). However, the ‘universal’ in UDL does not mean “one optimal solution for everyone”; instead, it recognizes that all learners are unique, and that instruction needs to be differentiated in order to accommodate such differences (Rose et al., 2002).
There are three key principles within the UDL framework allowing for this desired flexibility, each geared towards a respective neural network (i.e., recognition, strategic and affective) (Rose et al., 2002). The first principle states that instruction should provide multiple means of representation in support of recognition learning. The second calls for multiple means for action and expression in support of strategic learning. The last principle requires multiple means for engagement in support of affective learning. CAST offers an excellent set of guidelines to consult when assessing a lesson for UDL compatibility; it can be found here: UDL Guidelines - v.2 (http://www.udlcenter.org/aboutudl/udlguidelines)
In conclusion, I too must admit that I used to turn a blind eye whenever I heard any mention of UDL simply because I wasn’t teaching special needs students. However, after completing the readings this week, it’s clear that that this was an ignorant mindset to have. As instructors, we often find ourselves labeling students simply as “unintelligent” if they don’t understand the material we’re covering, but this obviously isn’t fair. It could very well be the case that our students learn differently from the approach we use. The question now is whether we as instructors are willing to change. This is what UDL addresses where the focus is on instruction, rather than learners (Rose et al., 2002). Using the UDL framework, we have a better chance of acquiring the necessary flexibility in order “to teach every student, not just some” (Rose et al., 2002).
References:
Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: ASCD. Retrieved from http://www.cast.org/teachingeverystudent/ideas/tes/
• Chapters 2, 3, 4
Eagleton, M., Guinee, K., & Langlais, K. (2006). Teaching internet literacy strategies: The Hero Inquiry Project. In D. Rose & A. Meyer (Eds.), A practical reader in Universal Design for Learning (pp. 149-161). Cambridge, MA: Harvard University Press.
Friday, February 25, 2011
2011 Blackboard Exemplary Course Program Evaluation
Besides the normal weekly readings/activities, my course instructor afforded me with a great opportunity to participate as a peer reviewer in the annual Blackboard Exemplary Course Program (BBECP).
The program provides an opportunity for instructors using BB to showcase their work, have it reviewed by volunteer course evaluators and in turn, be recognized for exemplary achievements.
Although I have never designed or developed an online course before, I have taken one in past so I had an idea of what types of things work well. Not to mention, an online training session was provided by the BBECP administrators to provide further support in completing the review process (filling out a detailed rubric and feedback form).
Completing the detailed review took some time, but in the end, I’m really glad I decided to do it. The experience provided me with excellent background knowledge so that if I do have the opportunity to design/develop an online course in the future, I’ll have an idea of best practices.
The review I completed with my instructor can be viewed here (for confidentiality, all personal details including that of my instructor and the course we reviewed have been omitted): 2011 BBECP Review (http://bit.ly/eDGfkT)
For those interested in participating in the BBECP in the future, you can find more info here: Blackboard Exemplary Course Program Information
(http://www.blackboard.com/Platforms/Learn/Support/Communities/Exemplary-Courses.aspx)
The program provides an opportunity for instructors using BB to showcase their work, have it reviewed by volunteer course evaluators and in turn, be recognized for exemplary achievements.
Although I have never designed or developed an online course before, I have taken one in past so I had an idea of what types of things work well. Not to mention, an online training session was provided by the BBECP administrators to provide further support in completing the review process (filling out a detailed rubric and feedback form).
Completing the detailed review took some time, but in the end, I’m really glad I decided to do it. The experience provided me with excellent background knowledge so that if I do have the opportunity to design/develop an online course in the future, I’ll have an idea of best practices.
The review I completed with my instructor can be viewed here (for confidentiality, all personal details including that of my instructor and the course we reviewed have been omitted): 2011 BBECP Review (http://bit.ly/eDGfkT)
For those interested in participating in the BBECP in the future, you can find more info here: Blackboard Exemplary Course Program Information
(http://www.blackboard.com/Platforms/Learn/Support/Communities/Exemplary-Courses.aspx)
Wednesday, February 23, 2011
Week 3 (February 15 – 21, 2011)
This week we got our first look into approaching technology integration in instruction. The methodology we examined is known as the technology, pedagogy, and content knowledge (TPACK) framework. The model recognizes the aforementioned knowledge components as “interdependent aspects of teachers’ knowledge necessary to teach content-based curricula effectively with educational technologies” (Harris, Mishra & Koehler, 2009, p. 393).
Content Knowledge (CK) refers to “knowledge about the subject matter that is to be learned or taught” and includes such things as concepts, theories, proofs and ideas (Harris et al., 2009, p. 397). Teachers with insufficient CK can lead to student misunderstanding of content area.
Pedagogical Knowledge (PK) is “knowledge about the processes and practices of teaching and learning” including instructional purposes, goals and strategies (Harris et al., 2009, p. 397). Teachers with strong PK are usually well-versed in “cognitive, social and developmental” learning theories (Harris et al., 2009, p. 397).
Technological Knowledge (TK) is difficult to define as developments are constantly taking place and as such, associated definitions can easily become outdated. Therefore, Harris et al. (2009) advise to instead think about ways of working with technology, applicable to all tools, past, present and future (e.g. Fluency of Information Technology – “FITness”) (p. 398). As TK is constantly evolving (has no “end state”), teachers must try and keep up to date with developments, which is probably easier said than done (Harris et al., 2009, p. 398).
When combined together, we get the TPACK framework which, as stated earlier, considers the three knowledge domains (CK, PK, and TK) as being related and necessary to work together in order for “meaningful and engaged learning” to occur (Nelson, Christopher & Mims, 2009, p. 82). However, it should also be noted that as all three domains “co-exist, co-constrain and co-create each other,” there will never be a technological solution able to work the same in every instructional setting so teachers need to be very flexible (Harris et al., 2009, pp. 401-402).
Furthermore, teachers who excel in TPACK clearly understand that the aim is to adapt technological tools/resources “to fit the goals and objectives of their classrooms and curricula” and not vice-versa (Nelson et al., 2009, p. 82). Various Web 2.0 technologies exist today including blogging, social bookmarking and digital storytelling that afford TPACK-minded teachers new opportunities to help facilitate student learning and higher-order thinking (Nelson et al., 2009, p. 82).
Overall, I feel the TPACK framework is a good model for helping both teachers and administrators alike learn to integrate technology into their curriculum. Although I personally never heard of TPACK before reading these papers, the concept as whole seems intuitive. I have used Web 2.0 tools with students before and can appreciate the value-added benefit they bring to the learning environment. Students are viewed less as simply receivers of knowledge (as in behavioral and cognitive learning theories) but instead, constructors of knowledge (as in constructivist theory) via self-ownership and collaboration in problem solving. In the end, students will ideally be more “creative, skilled, life-long learners” who are “prepared for innovation and advancement of society” (Nelson et al., 2009, p. 82).
References:
Harris, J., Mishra, P., & Koehler, M. (2009). Teachers’ technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393-416. Retrieved from http://www.iste.org/jrte/
Nelson, J., Christopher, A., & Mims, C. (2009). TPACK and Web 2.0: Transformation of teaching and learning. TechTrends, 53(5), 80-85. Retrieved from http://www.springerlink.com/content/119978/
Content Knowledge (CK) refers to “knowledge about the subject matter that is to be learned or taught” and includes such things as concepts, theories, proofs and ideas (Harris et al., 2009, p. 397). Teachers with insufficient CK can lead to student misunderstanding of content area.
Pedagogical Knowledge (PK) is “knowledge about the processes and practices of teaching and learning” including instructional purposes, goals and strategies (Harris et al., 2009, p. 397). Teachers with strong PK are usually well-versed in “cognitive, social and developmental” learning theories (Harris et al., 2009, p. 397).
Technological Knowledge (TK) is difficult to define as developments are constantly taking place and as such, associated definitions can easily become outdated. Therefore, Harris et al. (2009) advise to instead think about ways of working with technology, applicable to all tools, past, present and future (e.g. Fluency of Information Technology – “FITness”) (p. 398). As TK is constantly evolving (has no “end state”), teachers must try and keep up to date with developments, which is probably easier said than done (Harris et al., 2009, p. 398).
When combined together, we get the TPACK framework which, as stated earlier, considers the three knowledge domains (CK, PK, and TK) as being related and necessary to work together in order for “meaningful and engaged learning” to occur (Nelson, Christopher & Mims, 2009, p. 82). However, it should also be noted that as all three domains “co-exist, co-constrain and co-create each other,” there will never be a technological solution able to work the same in every instructional setting so teachers need to be very flexible (Harris et al., 2009, pp. 401-402).
Furthermore, teachers who excel in TPACK clearly understand that the aim is to adapt technological tools/resources “to fit the goals and objectives of their classrooms and curricula” and not vice-versa (Nelson et al., 2009, p. 82). Various Web 2.0 technologies exist today including blogging, social bookmarking and digital storytelling that afford TPACK-minded teachers new opportunities to help facilitate student learning and higher-order thinking (Nelson et al., 2009, p. 82).
Overall, I feel the TPACK framework is a good model for helping both teachers and administrators alike learn to integrate technology into their curriculum. Although I personally never heard of TPACK before reading these papers, the concept as whole seems intuitive. I have used Web 2.0 tools with students before and can appreciate the value-added benefit they bring to the learning environment. Students are viewed less as simply receivers of knowledge (as in behavioral and cognitive learning theories) but instead, constructors of knowledge (as in constructivist theory) via self-ownership and collaboration in problem solving. In the end, students will ideally be more “creative, skilled, life-long learners” who are “prepared for innovation and advancement of society” (Nelson et al., 2009, p. 82).
References:
Harris, J., Mishra, P., & Koehler, M. (2009). Teachers’ technological pedagogical content knowledge and learning activity types: Curriculum-based technology integration reframed. Journal of Research on Technology in Education, 41(4), 393-416. Retrieved from http://www.iste.org/jrte/
Nelson, J., Christopher, A., & Mims, C. (2009). TPACK and Web 2.0: Transformation of teaching and learning. TechTrends, 53(5), 80-85. Retrieved from http://www.springerlink.com/content/119978/
Wednesday, February 16, 2011
Week 2 -- Part 2
In the second part of this week’s assignment, we were asked to reflect on the Massachusetts (TSAT) we completed in the previous week and answer the following question:
What are three specific skill challenges that you can accomplish this semester?
The following is how I responded:
1. Discuss current best practices on teaching and learning with technology in order to plan rich learning environments and experiences.
I feel that the readings this week have already helped in progression towards this goal. Having a firm understanding of the various learning theories should hopefully lead to effective use of instructional design and technology.
2. Distinguish between effective and ineffective design and presentation in electronic format (e.g., websites, multimedia, charts).
Again, the readings this week have already given me some insight into this. Namely, the discussion revolving around the principles of Perception and Attention (Cognitivism) shed some invaluable light on this.
3. Design and deliver effective staff development in technology and its integration into the curriculum.
I hate to sound like a broken record, but again, the readings this week come up big again here. Not only does knowledge of the key learning theories help to design and deliver effective lessons/training, it also provides one with the necessary supporting proof and evidence to convince others (i.e., fellow staff ) to take part in the evolution of educational systems.
* A couple other skills I also hope to address, but don’t know how much progress I will make with are the following:
- Design and develop lessons and activities that integrate technology in a variety of instructional settings for all students.
- Use technology resources to collect and analyze data, interpret results, and communicate findings to improve instructional practice and maximize student learning.
What are three specific skill challenges that you can accomplish this semester?
The following is how I responded:
1. Discuss current best practices on teaching and learning with technology in order to plan rich learning environments and experiences.
I feel that the readings this week have already helped in progression towards this goal. Having a firm understanding of the various learning theories should hopefully lead to effective use of instructional design and technology.
2. Distinguish between effective and ineffective design and presentation in electronic format (e.g., websites, multimedia, charts).
Again, the readings this week have already given me some insight into this. Namely, the discussion revolving around the principles of Perception and Attention (Cognitivism) shed some invaluable light on this.
3. Design and deliver effective staff development in technology and its integration into the curriculum.
I hate to sound like a broken record, but again, the readings this week come up big again here. Not only does knowledge of the key learning theories help to design and deliver effective lessons/training, it also provides one with the necessary supporting proof and evidence to convince others (i.e., fellow staff ) to take part in the evolution of educational systems.
* A couple other skills I also hope to address, but don’t know how much progress I will make with are the following:
- Design and develop lessons and activities that integrate technology in a variety of instructional settings for all students.
- Use technology resources to collect and analyze data, interpret results, and communicate findings to improve instructional practice and maximize student learning.
Week 2 (February 8 - 14, 2011) -- Part 1
This week we got our first taste of learning theories (e.g., Behaviorist, Cognitivist, and Constructivist) which I was really excited about because of the huge role I know they play in the field.
We were asked to post on our blog space in Blackboard addressing the following question:
What concept or idea intrigued you most in this week's readings? Why?
The following is the response I prepared:
This is a rather difficult question because all of what we read this week was quite intriguing. If I had to pick one though, I would have to say the discussion surrounding Cognitivism caught my attention the most (with Constructivism not far behind).
With respect to my teaching scenario in Second Language Learning (SLL), I feel like I can relate most to the principles surrounding Cognitivism. Some of these principles include the following:
Memory: this plays a central role in SLL as learners are constantly confronted with tons of new vocabulary as well as grammar rules. Finding effective ways to organize this information combined with opportunities for practice (or repetition) are both highly necessary for retention to occur.
Comprehension: this is also an extremely important aspect in SLL. I can recall countless instances of student s saying they comprehend a certain word or grammar point but, when asked to use it in a practical scenario, blank stares are drawn. Again, providing students with multiple opportunities to practice in various contexts is important here so that they are ‘able to apply what is learned outside of the instructional setting’ (Allesi &Trollip, 2001, p. 23).
Motivation: as stressed in the reading, this is such a critical factor being it’s what really drives us as learners. The debate between intrinsic and extrinsic motivation was also a bit of an eye-opener for me. I’ve been quick to use extrinsic motivators in the past, but I think I will focus on more intrinsic ones in the future as this obviously is a bigger asset to have in the learning process. The motivational theories discussed were also quite helpful in contextualizing this principle in terms of instructional design (ID). I think I favor Malone’s though as it seems to make more sense. I’m especially fond of the ‘Fantasy’ factor as I’ve always had success with this in grabbing student attention (e.g. Imagine you are traveling to the US/UK and you need to do such and such…).
Constructivism entails many ideas and principles which I think are generally very important in today’s educational settings, and what most Web 2.0 tools available today seem to be geared towards. However, I don’t feel I can relate to them as much with respect to my personal teaching scenario. Unfortunately, the students I tend to deal with generally need to be ‘spoon-fed’ information and aren’t very good at thinking for themselves. Part of this problem has to do with the educational system the students are brought up in where they basically depend upon rote memorization in order to succeed. That being said, there are some Constructivist principles I do try to employ including focusing on learning (as opposed to teaching), and collaborative work.
With respect to Behaviorism, as discussed in the readings, approaches like drills and tutorials are still widely used in SLL today (and will probably continue to be for a long time). However, the feeling I came away with was that the principles discussed seem to deal more with classroom management techniques rather than instructional design. Again though, not to take anything away from this theory as it’s evident it helped pave the way for the other learning theories to come after (i.e. Cognitivism, Constructionism, Objectivism, etc.)
In reality though, as suggested in the readings, teaching/ID methodologies should definitely incorporate a mix of all three learning theories as no particular one is complete from A to Z.
References:
Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (2nd Ed.). Needham Heights, MA: Allyn and Bacon.
Educational Broadcasting Corporation. (2004). Constructivism as a paradigm for teaching and learning.
http://www.thirteen.org/edonline/concept2class/constructivism/index.html
Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
http://projects.coe.uga.edu/epltt/
We were asked to post on our blog space in Blackboard addressing the following question:
What concept or idea intrigued you most in this week's readings? Why?
The following is the response I prepared:
This is a rather difficult question because all of what we read this week was quite intriguing. If I had to pick one though, I would have to say the discussion surrounding Cognitivism caught my attention the most (with Constructivism not far behind).
With respect to my teaching scenario in Second Language Learning (SLL), I feel like I can relate most to the principles surrounding Cognitivism. Some of these principles include the following:
Memory: this plays a central role in SLL as learners are constantly confronted with tons of new vocabulary as well as grammar rules. Finding effective ways to organize this information combined with opportunities for practice (or repetition) are both highly necessary for retention to occur.
Comprehension: this is also an extremely important aspect in SLL. I can recall countless instances of student s saying they comprehend a certain word or grammar point but, when asked to use it in a practical scenario, blank stares are drawn. Again, providing students with multiple opportunities to practice in various contexts is important here so that they are ‘able to apply what is learned outside of the instructional setting’ (Allesi &Trollip, 2001, p. 23).
Motivation: as stressed in the reading, this is such a critical factor being it’s what really drives us as learners. The debate between intrinsic and extrinsic motivation was also a bit of an eye-opener for me. I’ve been quick to use extrinsic motivators in the past, but I think I will focus on more intrinsic ones in the future as this obviously is a bigger asset to have in the learning process. The motivational theories discussed were also quite helpful in contextualizing this principle in terms of instructional design (ID). I think I favor Malone’s though as it seems to make more sense. I’m especially fond of the ‘Fantasy’ factor as I’ve always had success with this in grabbing student attention (e.g. Imagine you are traveling to the US/UK and you need to do such and such…).
Constructivism entails many ideas and principles which I think are generally very important in today’s educational settings, and what most Web 2.0 tools available today seem to be geared towards. However, I don’t feel I can relate to them as much with respect to my personal teaching scenario. Unfortunately, the students I tend to deal with generally need to be ‘spoon-fed’ information and aren’t very good at thinking for themselves. Part of this problem has to do with the educational system the students are brought up in where they basically depend upon rote memorization in order to succeed. That being said, there are some Constructivist principles I do try to employ including focusing on learning (as opposed to teaching), and collaborative work.
With respect to Behaviorism, as discussed in the readings, approaches like drills and tutorials are still widely used in SLL today (and will probably continue to be for a long time). However, the feeling I came away with was that the principles discussed seem to deal more with classroom management techniques rather than instructional design. Again though, not to take anything away from this theory as it’s evident it helped pave the way for the other learning theories to come after (i.e. Cognitivism, Constructionism, Objectivism, etc.)
In reality though, as suggested in the readings, teaching/ID methodologies should definitely incorporate a mix of all three learning theories as no particular one is complete from A to Z.
References:
Alessi, S., & Trollip, S. (2001). Multimedia for learning: Methods and development (2nd Ed.). Needham Heights, MA: Allyn and Bacon.
Educational Broadcasting Corporation. (2004). Constructivism as a paradigm for teaching and learning.
http://www.thirteen.org/edonline/concept2class/constructivism/index.html
Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology.
http://projects.coe.uga.edu/epltt/
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